
A brand new strategy to streaming know-how could considerably enhance how customers expertise digital actuality and augmented actuality environments, in accordance with a research from NYU Tandon Faculty of Engineering.
The analysis—offered in a paper on the sixteenth ACM Multimedia Methods Convention (ACM MMSys 2025) on April 1, 2025—describes a technique for immediately predicting seen content material in immersive 3D environments, doubtlessly decreasing bandwidth necessities by as much as 7-fold whereas sustaining visible high quality.
The know-how is being utilized in an ongoing NYU Tandon challenge to convey level cloud video to bop training, making 3D dance instruction streamable on commonplace units with decrease bandwidth necessities.
“The fundamental challenge with streaming immersive content has always been the massive amount of data required,” defined Yong Liu—professor within the Electrical and Pc Engineering Division (ECE) at NYU Tandon and school member at each NYU Tandon’s Middle for Superior Expertise in Telecommunications (CATT) and NYU WIRELESS—who led the analysis crew.
“Traditional video streaming sends everything within a frame. This new approach is more like having your eyes follow you around a room—it only processes what you’re actually looking at.”
The know-how addresses the “Field-of-View (FoV)” problem for immersive experiences. Present AR/VR purposes demand excessive bandwidth—some extent cloud video (which renders 3D scenes as collections of information factors in area) consisting of 1 million factors per body requires greater than 120 megabits per second, practically 10 occasions the bandwidth of ordinary high-definition video.
In contrast to conventional approaches that first predict the place a consumer will look after which calculate what’s seen, this new technique immediately predicts content material visibility within the 3D scene. By avoiding this two-step course of, the strategy reduces error accumulation and improves prediction accuracy.
The system divides 3D area into “cells” and treats every cell as a node in a graph community. It makes use of transformer-based graph neural networks to seize spatial relationships between neighboring cells, and recurrent neural networks to research how visibility patterns evolve over time.
For pre-recorded virtual reality experiences, the system can predict what can be seen for a consumer 2–5 seconds forward, a major enchancment over earlier techniques that might solely precisely predict a consumer’s FoV a fraction of a second forward.
“What makes this work particularly interesting is the time horizon,” stated Liu. “Previous systems could only accurately predict what a user would see a fraction of a second ahead. This team has extended that.”
The analysis crew’s strategy reduces prediction errors by as much as 50% in comparison with current strategies for long-term predictions, whereas sustaining real-time efficiency of greater than 30 frames per second even for level cloud movies with over 1 million factors.
For customers, this might imply extra responsive AR/VR experiences with diminished knowledge utilization, whereas builders can create extra complicated environments with out requiring ultra-fast web connections.
“We’re seeing a transition where AR/VR is moving from specialized applications to consumer entertainment and everyday productivity tools,” Liu stated. “Bandwidth has been a constraint. This research helps address that limitation.”
The researchers have released their code to assist continued improvement.
Extra info:
Chen Li et al, Spatial Visibility and Temporal Dynamics: Rethinking Discipline of View Prediction in Adaptive Level Cloud Video Streaming, Proceedings of the sixteenth ACM Multimedia Methods Convention (2025). DOI: 10.1145/3712676.3714435
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3D streaming will get leaner by seeing solely what issues (2025, April 9)
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